School information
- School name
- Istituto Comprensivo A. Leonori, Rome, Italy
- School year
- 2024-2025
- School website
- City
- ROMA
- Country
- Italy
- Sea basin
- Mediterranean Sea
- Region
- Coastal: <20 km from the sea
Project information
- Project name in native language
- Giovani leghe sotto il mare
- Starting date of the project
- End date of the project
- Level of education
- Secondary school
- Project website
- Project contact
rmic854008atistruzione.it
- Categories
- Other
Summary of the Project – “Young Leagues Under the Sea”
The Young Leagues Under the Sea project was designed to connect students with the ocean as their “blue link,” raising awareness of marine ecosystems and endangered species while fostering active citizenship, intercultural dialogue, and digital competence. At the same time, it aimed to enhance students’ English language skills and encourage collaboration with European peers.
Students took part in diverse activities combining research, creativity, and real-life experiences. They began by watching videos about endangered marine species and creating PowerPoint presentations to present their findings. In mixed international teams, they designed logos and posters, produced a collaborative digital calendar, co-authored a StoryJumper story, and developed a shared “Sea Journey.” They also built models of submarines for a school exhibition, prepared symbolic “suitcases” for a virtual underwater trip, and created artwork such as dolphins made with seashells. Locally, students carried out a beach cleaning activity with the association Retake and visited a virtual aquarium in the immersive classroom to study marine life.
The methodology was rooted in Project-Based Learning and cooperative work. Students collaborated in small groups, both locally and internationally, using digital tools such as Zoom, Teams, Canva, Padlet, StoryJumper, Genially, and Linoit. They organized and participated in interactive games, including Kahoot and an Escape Room on endangered species. Decision-making was shared: for example, when choosing the submarine’s name, Italian and Romanian teams reached a compromise by uniting their ideas, creating “Vaquita – The Guardian of the Coral Reefs.”
The outcomes were tangible and meaningful: students explored environmental challenges, constructed digital and physical products, and practiced responsible digital behavior through shared netiquette rules. By combining knowledge, creativity, and action, they developed a stronger sense of responsibility toward the ocean and a deeper understanding of what it means to be active European citizens.